Rising Storm 2: Vietnam
Rising Storm 2: Vietnam is a first person multiplayer shooter for the PC created in the UDK engine. I worked as an environment artist for roughly 6 months in the studio working on this as well as other projects. Afterwards I spent a further 5 months working remotely creating more content for the game before the game was complete and released. I mostly created environment assets using a mixture of the Quixel Suite and Substance Painter. I helped to place certain assets within the levels as well as help with creating some small buildings. I feel as though I learned a lot about working in studio as well as remotely and the challenges that come along with it. All these assets where originally textured using specular and not the PBR workflow that’s used today. This was a little tricky for me to get the right look and feel as some of it was guess work. What I did was texture using PBR and then flip my work over to spec/gloss and compare the look and feel to what was correct.
Below you can see some screenshots of my work I did for Antimatter games as well as some interactive turntables of the assets.