Rising Storm 2: Vietnam
Here is some of my work that I did with the team at Antimatter Games on Rising Storm 2: Vietnam. I mostly created environment assets using a mixture of the Quixel Suite and Substance Painter. This is a first person shooter multiplayer game made in the UDK engine. I helped to place certain assets within the levels as well as help with creating some small buildings. I spent roughly 6 months in the studio working on this as well as other projects. Afterwards I spent a further 5 months working remotely creating more content for the game before the game was complete and released. I feel as though I learned a lot about working in studio as well as remotely and the challenges that come along with it. All these assets where originally textured using specular and not the PBR workflow that’s used today. This was a little tricky for me to get the right look and feel as some of it was guess work. What I did was texture using PBR and then flip my work over to specular and compare the look and feel to what was correct.
Below you can see some screenshots of my work I did for Antimatter games as well as some interactive turntables of the assets.