My name is Sam Prescott and I’m a 3D artist currently living in the UK. I have strong knowledge in every aspect of the 3D pipeline and a vast knowledge in creating environment and character assets for games. As well as having great experience with 2D Illustration and a solid knowledge of 3D animation. With my invaluable work experience, education and variety of skills I am now advancing my career in video games. I work to the highest standard and have an eye for detail with skills in design and organisation. I work well under pressure, manage time and work to deadlines whilst maintaining excellent standards.
As an Environment Artist at Firesprite I’m currently working on The Persistence PS4 VR sci-fi horror shooter as well as other high profile projects. I am creating high quality assets and importing them into UE4.
As an Environment Artist at Bulkhead Interactive I helped develop their first person multiplayer shooter Battalion 1944. I created a variety of props as well as large buildings. I imported the assets into UE4 and set them up within their multiplayer maps.
For a short period I worked on a first person horror game creating a variety of Gothic architecture and props within UE4. The majority of my time I worked on Rising Storm 2 Vietnam, a first person shooter built within the UDK engine. I created a great variety of environment props as well as helping with set dressing.
Creating multiple 3D animations for Interactive games and small video projects.
Development of technical computer skills whilst working on demanding projects.
A solid in-depth foundation of multiple forms of traditional art and design.
Problem solving and organisation, creating 2D design sheets.
3D Asset Creation Inc. PBR Techniques, Environment & Level Development, Character Development, Digital Sculpting, 3D Animation, 2D Illustration, Compositing, Lighting, Video & Photo Editing
Adobe After Effects & Photoshop, Autodesk Maya & 3ds Max, Bitmap2Material, Marmoset Toolbag 3, Jira, Perforce, Quixel Suite, Slack, Substance Designer, Substance Painter, UDK Editor, Unreal Engine 4, UV Layout Pro, xNormal, ZBrush