Hi my name is Sam Prescott and I’m a 3D artist specialized in modeling, texturing and environment building. I currently have 3 years experience working in the video games industry. I’ve worked on Indie pc games as well as AAA PSVR games for the PS4. I have a great deal of experience creating well polished props and environments for games, as well as having experience with 2D Illustration and 3D animation.
I graduated with a BA Hons in Computer Animation Arts from Bournemouth University. With my invaluable work experience, education and variety of skills I am now advancing my career in video games. I work to the highest standard and have an eye for detail with skills in design and organisation. I work well under pressure, manage my time well and work to deadlines whilst maintaining excellent standards.
As an Environment Artist at Firesprite I spent the majority of my time working on The Persistence a PS4 VR sci-fi horror shooter as well as other high profile projects. I am creating high quality assets and importing them into UE4.
As an Environment Artist at Bulkhead Interactive I helped develop their first person multiplayer shooter Battalion 1944. I created a variety of props as well as large buildings. I imported the assets into UE4 and set them up within their multiplayer maps.
The majority of my time I worked on Rising Storm 2 Vietnam, a first person shooter built within the UDK engine. I created a great variety of environment props as well as helping with set dressing.
Development of technical computer skills whilst working on demanding projects.
A solid in-depth foundation of multiple forms of traditional art and design.
Problem solving and organisation, creating 2D design sheets.