Last year I worked with Bulkhead Interactive on their latest game Battalion 1944. A WWII online multiplayer shooter focused on competitive play reminiscent of the old Call of Duty games.
I created environment props and buildings for the game as well as optimizing assets and materials to reach the high frame rates required for pc. I started off making a multitude of props such as the morris column, chesterfield sofa and the bomb crates. I also helped with optimizing and light mapping some of the more complicated assets. This took up about half of the time I was with Bulkhead Interactive.
The other half of my time I spent creating buildings as well as linking corridors to different parts of the map. The biggest building I worked on was the old cinema in the map Derailed. I was tasked to create the outside as well as the inside including props and lighting. It was a big task and a lot of work was put into it, unfortunatly a lot of it was changed distastfully after I had left Bulkhead. I also worked on a Dutch house in the Liberation map. This was my first proper attempt at creating buildings and I feel as though I learnt a great deal in the process.
Below are a few of my favourite assets that I created whilst working on Battalion 1944.