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      • The Persistence PSVR
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      • Felix Potin Shopfront
      • Stylised Witches Hat & Broomstick
      • Rising Storm 2: Vietnam
      • Gothic Mausoleum
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The Persistence PSVR

August 30, 2018

The Persistence

The Persistence is a new PlayStation VR survival horror game built from the ground up for PSVR. I worked as an Environment Artist on the project from the beginning of this year up until release. I have been working closely with the artists and level designers at Firesprite Ltd based in Liverpool UK. This game has been an interesting and fun game to work on due to the procedural nature of the levels and their design. The majority of my time I was building environment props from concepts and contributing to environments within the game. I created a lot of varied electrical props and modular level pieces. I was responsible for building the bridge of the Persistence that you can see in the screenshots below. This is one of the last areas that you visit before the end of the game and is an important environment for the narrative.

Below are a collection of screenshots taken of the bridge in the UE4 engine. The majority of the assets in the scene are textured using only trim sheets and tillable textures.

Below are renders of some of the assets I made for The Persistence. All of these props were not baked and were textured using one trim and one decal sheet, this was to save on memory.

  • The Persistence PSVR
    Sam Prescott, August 31, 2018
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  • battalion 1944 thumbnail
    Battalion 1944 Props & Buildings
    Sam Prescott, March 25, 2018
    Read more…
  • Felix Potin Shopfront Reims Market
    Sam Prescott, April 6, 2017
    Read more…
  • Stylised Witches Hat & Broomstick
    Sam Prescott, March 28, 2017
    Read more…
  • Rising Storm 2: Vietnam Props
    Sam Prescott, May 30, 2016
    Read more…
  • Gothic Mausoleum
    Sam Prescott, May 29, 2016
    Read more…
  • Industrial Generator
    Sam Prescott, November 3, 2015
    Read more…

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