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  • Home
  • Portfolio
    • Studio Releases
      • The Dark Pictures Anthology
      • The Persistence PSVR
      • Battalion 1944
      • Rising Storm 2: Vietnam
    • Environments/Props
      • Asylum Manicomio Di R
      • Office Desk Phone
      • Felix Potin Shopfront
      • Stylised Witches Hat & Broomstick
      • Gothic Mausoleum
      • Industrial Generator
  • Sketchfab
  • About/Resume
  • Contact

All Posts in “Marmoset Toolbag 2”

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Rising Storm 2: Vietnam Props

May 30, 2016 / Comments Off on Rising Storm 2: Vietnam Props

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is a first person multiplayer shooter for the PC created in the UDK engine. I worked as an environment artist for roughly 6 months in the studio working on this as well as other projects. Afterwards I spent a further 5 months working remotely creating more content for the game before the game was complete and released. I mostly created environment assets using a mixture of the Quixel Suite and Substance Painter. I helped to place certain assets within the levels as well as help with creating some small buildings. I feel as though I learned a lot about working in studio as well as remotely and the challenges that come along with it. All these assets where originally textured using specular and not the PBR workflow that’s used today. This was a little tricky for me to get the right look and feel as some of it was guess work. What I did was texture using PBR and then flip my work over to spec/gloss and compare the look and feel to what was correct.

Below you can see some screenshots of my work I did for Antimatter games as well as some interactive turntables of the assets.

Gothic Mausoleum

May 29, 2016 / Comments Off on Gothic Mausoleum

Gothic Mausoleum

I started a job at Antimatter Games in Falmouth as a 3D Environment Artist and this was my attempt at the art test they sent me. The brief was to create a Mausoleum, they left it to me to come up with ideas and designs. I felt that Gothic architecture was the ideal foundation for the mausoleum, I did a lot of research into what style traits Gothic buildings had. I looked mostly at mausoleums in London, there were a group in particular called the Magnificent Seven. These were seven large Victorian-era cemeteries with a lot of heritage as well as Gothic architecture. I did a lot of mood boards and picked out parts that I wanted to infuse into the final design. The design I settled on was a mixture of different parts that I liked from different mausoleums, I decided to keep it small to keep it manageable in the time I had. I spent roughly two weeks putting it together and importing it into UE4, I then packaged it up and sent it Antimatter Games and they were impressed with the result. It was an enjoyable experience and I learnt a lot whilst putting this together.

Below you can see some screenshots of the final result as well as an interactive turntable hosted on Sketchfab.

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