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  • Home
  • Portfolio
    • Studio Releases
      • The Dark Pictures Anthology
      • The Persistence PSVR
      • Battalion 1944
      • Rising Storm 2: Vietnam
    • Environments/Props
      • Asylum Manicomio Di R
      • Office Desk Phone
      • Felix Potin Shopfront
      • Stylised Witches Hat & Broomstick
      • Gothic Mausoleum
      • Industrial Generator
  • Sketchfab
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Asylum Manicomio Di R

June 10, 2018

Asylum Manicomio Di R

Asylum Manicomio Di R was an Italian mental asylum abandoned in 1978. When I found a photo collection of this place online I was drawn to it, this desolate and worn environment had inspired me to recreate and portray as much of it as possible.

This was one of the many operating rooms in the asylum. Due to many variations of these rooms, gathering consistent reference images was a tricky task. The biggest challenge with building the props was to find enough angles to visualise the overall look. The chair in particular was difficult as I had to make up the back and underside as I couldn’t find enough reference. Once I had built the main props I then built the rest of the room and got to work creating the textures using Substance Painter and Designer.

Below are some screenshots of the whole scene created in UE4. The original plan was to create just a few key props in one of the medical rooms within the Asylum Manicomio Di R. It grew from there as I became more intrigued with the overall room itself. I built the rest of the room around the props and finished off the scene, overall I am happy with the result. The lighting is the most important part as it creates a calm yet eerie feeling to atmosphere. It was a challenge to get the lighting right and I feel as though I got it most of the way there.

Posted in: Environments/Props Tagged: 3D, Abandoned, Asylum, Environment, Game Art, Manicomio Di R, Marmoset Toolbag, Maya, Modeling, Substance Painter, Texturing, Unreal Engine 4, Worn, ZBrush Author: Sam Prescott

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