The Dark Pictures Anthology: Little Hope & House of Ashes

The Dark Pictures Anthology: Little Hope & House of Ashes

The Dark Pictures Anthology Supermassive Games House of Ashes House of Ashes is the third title in the Dark Pictures Anthology series from Supermassive Games. My main responsibility on this title was to work on the Inner temple sections explored in the early sections of the game. I had a limited amount of time working…

The Persistence PSVR

The Persistence PSVR

The Persistence Firesprite Games The Persistence is a PlayStation VR survival horror game built from the ground up for PSVR. I worked as an Environment Artist on the project from the beginning of 2018 up until release. I worked closely with the artists and level designers at Firesprite Ltd based in Liverpool UK. This game…

Asylum Manicomio Di R

Asylum Manicomio Di R

Asylum Manicomio Di R Asylum Manicomio Di R was an Italian mental asylum abandoned in 1978. When I found a photo collection of this place online I was drawn to it, this desolate and worn environment had inspired me to recreate and portray as much of it as possible. This was one of the many operating rooms in the…

Office Desk Phone

Office Desk Phone

Panasonic Office Desk Phone Recently I created an office desk phone based on an old 90’s Panasonic phone model. When I tried to find reference images online it was a little tricky due to there being so many different phone models. I tried to keep the poly count as low as possible as well as…

Battalion 1944 Props & Buildings

Battalion 1944 Props & Buildings

Battalion 1944 Bulkhead Interactive In 2017 I worked with Bulkhead Interactive on their latest game Battalion 1944. A WWII online multiplayer shooter focused on competitive play reminiscent of the old Call of Duty games. I created environment props and buildings for the game as well as optimizing assets and materials to reach the high frame…

Gothic Mausoleum

Gothic Mausoleum

Gothic Mausoleum I started a job at Antimatter Games in Falmouth as a 3D Environment Artist and this was my attempt at the art test they sent me. The brief was to create a Mausoleum, they left it to me to come up with ideas and designs. I felt that Gothic architecture was the ideal foundation…

Industrial Generator

Industrial Generator

Industrial Generator Here is an industrial electrical generator asset that I modeled and textured using Substance Painter. This was a great exercise to understand painter better as before this I was primarily using the Quixel Suite for texturing. When I used Substance Painter I found it to be intuitive and manageable and this helped me understand the pipeline…