The Persistence is a PlayStation VR survival horror game built from the ground up for PSVR. I worked as an Environment Artist on the project from the beginning of 2018 up until release. I worked closely with the artists and level designers at Firesprite Ltd based in Liverpool UK. This game has been an interesting project to work on due to the procedural nature of the levels and their design. The majority of my time I was building environment props from concepts and contributing to environments within the game. I created a lot of varied electrical props and modular level pieces. I was responsible for building the bridge of the Persistence that you can see in the screenshots below. This is one of the last areas that you visit before the end of the game and is an important environment for the narrative.
Below are a collection of screenshots taken of the bridge in the UE4 engine. The majority of the assets in the scene are textured using only trim sheets and tillable textures.
Below are renders of some of the assets I made for The Persistence. All of these props were not baked and were textured using one trim and one decal sheet, this was to save on memory.