Worn Living Room Environment
This is a worn living room environment setting with a multitude of worn out props. I focused on the wear and tear aspect which was a big part to giving this environment realism and depth. I started out modeling the bulk of it in Maya, whilst trying to keep the poly count as low as possible. I created some of the high poly details in ZBrush. I then went on to texturing in Photoshop using the Quixel suite. I setup the scene in Sketchfab which can be seen down below as well as some screenshots. Overall I’m pleased with the result, I set myself the task of doing it in under 2 weeks which I managed to achieve.