Panasonic Office Desk Phone
Recently I created an office desk phone based on an old 90’s Panasonic phone model. Finding consistant reference images online for this was tricky and a bit time consuming. I treated this a passive environment prop so I wanted to keep the poly count as low as possible as well as pack in as much detail as I could. I decided to bake the cord down to a cylinder otherwise if the cord were to be rigged it would have been overly complicated.
The low and high poly models didn’t take long to put together as I wanted to focus my efforts on the texturing. I wanted to gve as much time as I needed to this texturing process as this was the focus of this exercise. I wanted to make the dirt and grime believable and not over the top. I added details such as flakes of skin, build up between the crevices of the handset and worn buttons. This all brings it together to give the impression that this was used daily within an office environment.
I baked and textured this within Substance Painter and rendered it in Marmoset Toolbag 3. This was a fun little exercise to focus on the smaller details. Overall I am pleased with the result. If you would like to see the results then please take a look at the screenshots and Sketchfab link below.