House of Ashes
I spent some time at the beginning finding references for Persepolis ruins and statues. I then got to work creating props and substance materials to help bring the temple to life. I created numerous statues within the temple that can be seen in the screenshots below. I used ZBrush to sculpt the statues and then textured them using Substance Painter. I had a lot of fun making these statues and they look great in game. I also helped with substance designer material work for trim sections to be placed on the walls, floors, ceiling sections and pillars throughout the temple.
I created the majority of the assets for both Megan’s and Tanya’s rooms. This involved set dressing and material work within UE4.