My name is Sam Prescott and I’m a 3D artist currently living in the UK. I have strong knowledge in every aspect of the 3D pipeline and a vast knowledge in creating environment and character assets for games. As well as having great experience with 2D Illustration and a solid knowledge of 3D animation. With my invaluable work experience, education and variety of skills I am now looking to advance my career. I work to the highest standard and have an eye for detail with skills in design and organisation. I work well under pressure, manage time and work to deadlines whilst maintaining excellent standards.
As an Environment Artist at Bulkhead Interactive I helped develop their first person multiplayer shooter Battalion 1944. I created a variety of props as well as large buildings. I imported the assets into UE4 and set them up within their multiplayer maps.
For a short period I worked on a first person horror game creating a variety of Gothic architecture and props within UE4. The majority of my time I worked on Rising Storm 2 Vietnam, a first person shooter built within the UDK engine. I created a great variety of environment props as well as helping with set dressing.
Creating multiple 3D animations for Interactive games and small video projects.
Creating 3D environment props for an IOS/Android game.
2010 - 2014
Development of technical computer skills whilst
working on demanding projects.
2009 - 2010
A solid in-depth foundation of multiple forms of
traditional art and design.
2004 - 2005
Problem solving and organisation, creating 2D design sheets.
2002 - 2004
1996 - 2002
3D Asset Creation Inc. PBR Techniques, Environment & Level Development, Character Development, Digital Sculpting, 3D Animation, 2D Illustration, Compositing, Lighting, Video & Photo Editing
Adobe After Effects & Photoshop, Autodesk Maya & 3ds Max, Bitmap2Material, Marmoset Toolbag 3, Jira, Perforce, Quixel Suite, Slack, Substance Designer, Substance Painter, UDK Editor, Unreal Engine 4, UV Layout Pro, xNormal, ZBrush