Sam Prescott
Environment Artist

My name is Sam Prescott and I’m a 3D artist currently living in the UK. I have strong knowledge in every aspect of the 3D pipeline and a vast knowledge in creating environment and character assets for games. As well as having great experience with 2D Illustration and a solid knowledge of 3D animation. With my invaluable work experience, education and variety of skills I am now advancing my career in video games. I work to the highest standard and have an eye for detail with skills in design and organisation. I work well under pressure, manage time and work to deadlines whilst maintaining excellent standards.

Work Experience


Environment Artist

As an Environment Artist at Firesprite I’m currently working on The Persistence PS4 VR sci-fi horror shooter as well as other high profile projects. I am creating high quality assets and importing them into UE4.


Environment Artist
Bulkhead Interactive

As an Environment Artist at Bulkhead Interactive I helped develop their first person multiplayer shooter Battalion 1944. I created a variety of props as well as large buildings. I imported the assets into UE4 and set them up within their multiplayer maps.


Environment Artist
Antimatter Games

For a short period I worked on a first person horror game creating a variety of Gothic architecture and props within UE4. The majority of my time I worked on Rising Storm 2 Vietnam, a first person shooter built within the UDK engine. I created a great variety of environment props as well as helping with set dressing.


Animator / 3D Artist Internship
Digital Shoguns

Creating multiple 3D animations for Interactive games and small video projects.


2010 - 2014

BA (Hons) Computer Animation Arts
Bournemouth University

Development of technical computer skills whilst
working on demanding projects.

2009 - 2010

Art and Design Diploma
Coleg Glan Hafren

A solid in-depth foundation of multiple forms of
traditional art and design.

2004 - 2005

AutoCAD 2D Training
The CAD Centre LTD

Problem solving and organisation, creating 2D design sheets.

2002 - 2004

Business Studies GNVQ Intermediate
St David’s Sixth Form College

3D Asset Creation Inc. PBR Techniques, Environment & Level Development, Character Development, Digital Sculpting, 3D Animation, 2D Illustration, Compositing, Lighting, Video & Photo Editing

Software Experience

Adobe After Effects & Photoshop, Autodesk Maya & 3ds Max, Bitmap2Material, Marmoset Toolbag 3, Jira, Perforce, Quixel Suite, Slack, Substance Designer, Substance Painter, UDK Editor, Unreal Engine 4, UV Layout Pro, xNormal, ZBrush