In 2017 I worked with Bulkhead Interactive on their latest game Battalion 1944. A WWII online multiplayer shooter focused on competitive play reminiscent of the old Call of Duty games.
I created environment props and buildings for the game as well as optimizing assets and materials to reach the high frame rates required for pc pvp and eSports events. I created a multitude of props as well as helping with optimizing and light mapping some of the more complicated assets. This took up the majority of my time at Bulkhead Interactive, the rest of the time I spent creating buildings as well as linking corridors to different parts of the map. The biggest building I worked on was the old cinema in the map Derailed. I was tasked to create the outside as well as the inside including props and lighting. I also worked on a Dutch house in the Liberation map. This was my first proper attempt at creating buildings and I feel as though I learnt a great deal in the process.
Below are a few of my favourite assets that I created as well as few buildings included in the game.